PlutoCrux is now available!


PlutoCrux has been released!


This is my entry to #32BitJam2024. I spent just over a week building models in Blender, texturing models, setting up the project and writing GDscript in Godot 4 and constantly leafing through the Godot documentation and issue tracker working around Godot issues.


I finished up last night, exported the finished Windows build, published PlutoCrux to itch and entered it into the gamejam.

Today, I added Linux builds to the itch page and that's the last I'll touch until ranking is complete in the jam.

I do want to add controller support soon. I had a fun time loading the game up on my SteamDeck and using SteamOS's built-in Keyboard and Mouse controller template.

I would love to hear any feedback. And  I might continue to polish up PlutoCrux in the future, you never know,

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